With the larger VGA display on the e805, you owners realize that a game would have to fill 4 times the number of pixels per-frame compared to the other QVGA devices, don't you?
While some games aren't limited by fill rate, most are. Since the e805 is currently the only device out there with a VGA screen (AFAIK), why would a game developer waste time in making a 640x480 version of their game when the 320x240 version would still run on your device? In order for the game to run at an acceptable frame rate, game developers might have to spend a lot more time optimizing the game for the e805. I'm curious, would you be willing to pay more for a VGA version of the game to justify this work? How much more would you be willing to pay?