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PocketMatrix • View topic - Help running PPC games on Linux and vice a versa?
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Help running PPC games on Linux and vice a versa?


Help running PPC games on Linux and vice a versa?

Postby wayne » Jul 5, 2007 @ 7:52am

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Postby Dan East » Jul 5, 2007 @ 11:23am

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Postby wayne » Jul 7, 2007 @ 12:12pm

Thanks for that Dan. Basically, you are saying, that if I avoid the MS specific API's it can easily cross compile. I am still interested in using the code from good PPC development tools on other systems, to break the development bottleneck. If anybody knows and effective emulator for PPC on Linux, Linux on PPC, and how useful is .net (using OpenGL/Direct X 3D) for doing this in 2D, or 3D between them?
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Postby Dan East » Jul 7, 2007 @ 1:26pm

When I first read your post I mistakingly thought that you wanted to make existing games that others had developed run under linux. If you are writing the code then making it portable should be fairly easy, and would require a pretty minimal amount of unique code for each platform.

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Postby wayne » Jul 10, 2007 @ 8:23am

But this does not work if the tool, say an authorware product for Linux, or game engine, produces the code non portable, even if I get an source, I would have to go through and change. In essence, something that acted as an virtual engine of the PPC on Linux, that could be shipped with an game, would allow customisation for max performance on PPC and quick port to future Linux Palm, Linux PSP, Linux desktop. The other way about, desktop Linux authorware tools could be used to produce code (preferably source that can be arm compiled) to an Linux virtual environment on PPC. It would not be an full OS, but something that works within the present OS. Pity there is no game authorware with native compilers, for Java, but believe it or not, I did find at least one FPS engine I am yet to check out (I think jmonkey).

I know that you might say that this is going to sacrifice performance, but changing the graphics set for the performance is possibly the solution. Found some neat stuff for the other authorware thread that illustrates my point there, the cube author did an Quake engine game on the older basic Nokia smart phones, and some other games before that, they look pretty good, as their graphics are built to suite the hardware, and the game. Will try to post sometime. In essence, that is what Yeti3D, and cube, was doing, to some extent, an little sacrifice for great performance, and then did the graphic content to suit.


Thanks Dan.
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