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New Toshiba 3D mobile phone chip, 100 Million Polygons/s.

PostPosted: Aug 4, 2007 @ 6:15pm
by wayne
Far Cry anybody?

http://www.slashphone.com/69/7768.html

This is what I have been expecting, 1MP come on, where is the ARM market been hiding. Since the PSP chip was designed, this sort of performance growth is to be expected.

You might say "over kill" for an phone or Pocket PC, but used carefully it could fills in those low res pixels more accurately. Let's hope that the power consumption is reasonable, and that Pocket PC/Mobile makers pick it up quickly (maybe the old style integrated 3D graphics will become common place).

I expect it is not DX10 level, but if only it was, physics and low level Crysis action (if only the GB's would fit in).

PostPosted: Aug 6, 2007 @ 3:10pm
by wayne
It appears to have the processor and other chipset functions on the chip as well.

But, 2008, and 8000 yen. Hope that is only for low quantity.

http://www.toshiba.co.jp/about/press/2007_07/pr1701.htm
http://eu.computers.toshiba-europe.com/ ... HONES_1807