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Monkey 3 / Sword 1 Errors


Monkey 3 / Sword 1 Errors

Postby odo » Nov 18, 2006 @ 11:32pm

Hi there,

i'm trying to get Monkey 3 and Sword 1, both original german versions, running on my device. But everytime i hit start i get an "Unrecoverable exception" and pocketscumm exits.
I got a Bluemedia BM 6300 T with Windows CE .NET 4.20, Display Resolution is real 320x240.
pocketscumm version is 0.8.2 .

I compressed all videos and soundfiles from monkey 3, used the cutscene pack for sword 1 and tried starting the games without video, sound and/or speech. Nothing worked. Is it possible, that the display resolution is making problems? I read something about pocketscumm downsizing the picture.

BTW other (older) games (like indy 3 & 4 / MI2 / loom) work without any problems. but only in the 0.8.2 version, the 0.9.0 or 0.9.1 versions both run very unstable. (like i can open any menu just once (after that the game is like in pause mode and the only symbol working is mute) or i have to open and close the options menu before running a game (error-msg when pressing start-button: Assertion failed w <= MAX_MOUSE_W (..\..\..\backends\wince\wince-sdl.cpp, 1670))

Since i can't add attachments here are the contents of the error-dump-files:

sword1:
----------------------------------------
Exception Access Violation Flags 00000000 Address 01ebe8bc
Parameter 0 00000001
Parameter 1 16000004
----------------------------------------
Context dump
R0=00000004 R1=00000000 R2=2357a2b0 R3=00000004 R4=003ebcf0
R5=000001e0 R6=003d31a0 R7=00000280 R8=00000000 R9=80000000
R10=0038b760 R11=11abd160 R12=00000000
Sp=163cfb2c Lr=00087d34 Pc=01ebe8bc Psr=2000001f
----------------------------------------
Memory dump at 01ebe88a
bd e8 1e ff 2f e1 04 20
52 e2 00 30 a0 e1 10 00
00 ba ff 10 01 e2 01 14
81 e1 03 c0 13 e2 13 00
00 1a 01 18 81 e1 0c 20
52 e2 01 c0 a0 e1 03 00
00 ba 02 10 a3 e8 10 20
52 e2 02 10 a3 e8 fb ff
ff aa 08 20 92 e2 02 10
a3 a8 08 20 42 a2 04 20
92 e2 04 10 83 a4 04 20
92 b2 03 00 00 0a 01 10
c3 e4 02 00

monkey3:
----------------------------------------
Exception Access Violation Flags 00000000 Address 01ebe8e8
Parameter 0 00000001
Parameter 1 0e000004
----------------------------------------
Context dump
R0=00000004 R1=00000000 R2=e6619d10 R3=00000004 R4=003eb1e0
R5=000001e0 R6=003eb6c0 R7=00000280 R8=00000000 R9=80000000
R10=0038b760 R11=7330ce88 R12=00287070
Sp=0e3cfb40 Lr=00087d34 Pc=01ebe8e8 Psr=8000001f
----------------------------------------
Memory dump at 01ebe8b6
a0 e1 03 00 00 ba 02 10
a3 e8 10 20 52 e2 02 10
a3 e8 fb ff ff aa 08 20
92 e2 02 10 a3 a8 08 20
42 a2 04 20 92 e2 04 10
83 a4 04 20 92 b2 03 00
00 0a 01 10 c3 e4 02 00
52 e3 01 10 c3 a4 01 10
c3 c4 1e ff 2f e1 01 00
13 e3 01 20 42 12 01 10
c3 14 02 00 13 e3 02 20
42 12 b2 10 c3 10 e4 ff
ff ea 04 e0


I know there's much information ;) but maybe (hopefully) someone has a solution for this problem(s)

with kind regards,

odo
odo
pm Member
 
Posts: 4
Joined: Nov 17, 2006 @ 1:16pm


Postby odo » Nov 19, 2006 @ 7:55pm

ok, i made some progress...
i tried it without gapi and i got to the difficulty-screen of monkey3, and further to the cmi-screen, where it hangs again. also, the screen is rotated 270 degrees and the picture is displayed cropped and centered. that's in the 0.8.2 version.
the 0.9.1 version crashes as soon as i hit the start button, although other games work now.
i'll try sword1 now, maybe this works. stay tuned.... ;)
odo
pm Member
 
Posts: 4
Joined: Nov 17, 2006 @ 1:16pm


Postby odo » Nov 19, 2006 @ 8:14pm

ok, with sword1 its the same display-problem, but it seems to work properly, but slow as hell. also the intro video wasn't shown.
v0.9.1 tough still crashed when starting.

another thing i noticed: when using gapi the sound's not sync, its always like 500 ms too late. without it's just fine :)
odo
pm Member
 
Posts: 4
Joined: Nov 17, 2006 @ 1:16pm


Postby odo » Nov 20, 2006 @ 9:18am

ok, today i took some screenshots:

OK, this is what i get, when the game loads (jpg almost ate the colors :D):
Image

Then, i can use the game a little bit:
Image
Image

This is what the Menu-Screen looks like, here you can see the cropping at it's best ;) :
Image
Image

also i tried to run the game on a colleagues pda (a bluemedia too) and it worked perfectly ... so there seems to be a problem with my device !? any ideas?

BTW is there a way to obtain the code, so i can run some debugging? i got eVC++ 4 and vs 05 here at work.
odo
pm Member
 
Posts: 4
Joined: Nov 17, 2006 @ 1:16pm


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