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Sniper?


Sniper?

Postby CleffedUp » Apr 4, 2004 @ 12:44am

I'm experimenting with a custom weapon and level, intended as a short move time, one-shot, one-kill type eperience. Unfortunately setting the damage to a high number results in snails other than the intended target getting hurt. I've tried reducing the AIRadius and setting various other options, to no avail. Any ideas?
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Postby TheHelios » Apr 4, 2004 @ 3:12am

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Postby CleffedUp » Apr 4, 2004 @ 5:06pm

Yeah, I tried that and multiple shots in a stream, but it lacks the visual elegance... I had wondered if someone had a "silver bullet" to my problem, so to speak. :)
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Postby TheHelios » Apr 4, 2004 @ 5:44pm

Hehe, silver bullet. Ive made some really cool weapons. I can load the file somehow if wanted. There is a full on-screen airstrike with auto-aiming, airstrike that rips through the ground to any opponent on screen, lazer-cannon that shoots through all objects, spread gun that has HUGE spread;hehe, and some others. :twisted:
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Postby chris_p » Apr 4, 2004 @ 7:29pm

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Postby TheHelios » Apr 4, 2004 @ 8:59pm

Attachments
weapons.zip
(2.43 KiB) Downloaded 2352 times
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Postby TheHelios » Apr 14, 2004 @ 9:40pm

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Postby Guest » Apr 15, 2004 @ 7:25pm

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Postby TheHelios » Apr 15, 2004 @ 10:13pm

Im just guessing thats just a limitation in the game right now. Ive messed with it lately and have had no success. Some secrets ive found are not told in the weapons.dat file. All the autolocking features were found in the Weapons Pack 2002 file. Before that, I didnt even know you could do that. Well, hopefully this game will get updated SOON *hinthint*. Maybe then some extra weapons goodies will be added.
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Postby Peter Balogh » Apr 16, 2004 @ 8:04am

Download high quality games for your pda: www.pdamill.com
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Postby hockeydude » Apr 16, 2004 @ 11:28am

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Postby TheHelios » Apr 16, 2004 @ 10:05pm

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Postby hockeydude » Apr 16, 2004 @ 10:50pm

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Postby CleffedUp » Aug 12, 2005 @ 4:50pm

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Postby ktemkin » Aug 12, 2005 @ 7:11pm

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Discuss this game based on the popular computer game "Worms".

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