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PostPosted: Jul 15, 2005 @ 7:42am
by Conan

PostPosted: Jul 15, 2005 @ 11:48am
by DaGGeR

PostPosted: Jul 15, 2005 @ 3:06pm
by fzammetti
Sounds good Conan... I think there are a lot of people interested in seeing that content available online again, so your gonna be a hero I suspect :)

Yep, as far as pre-HAL PF supporting VGA, I don't think it would be too tough. Maybe DaGGeR would be willing to post his changes?

But, even assuming the changes aren't too great, I'd be concerned about compatibility issues... Thierry can answer this better than me of course, but just based on the fact that PF was written at a time when VGA on a PDA was barely a twinkle in some engineer's eyes, I wonder if there aren't some hidden problems lurking in such a mod. Maybe there aren't, but I'd want to see some tests on a wide range of devices before I felt confident.

PostPosted: Jul 15, 2005 @ 4:16pm
by jaguard
"tweaked pf" doesn't support VGA - Its just VGA aware, it's still QVGA with every pixel is doubled in size. Or is it just what you want?

PostPosted: Jul 15, 2005 @ 4:26pm
by DaGGeR
The main difference is replacing GXBeginDraw with

RawFrameBufferInfo rfbi;
HDC hdc = GetDC(NULL);
ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL,
sizeof(RawFrameBufferInfo), (char *) &rfbi);
ReleaseDC(NULL, hdc);

http://msdn.microsoft.com/library/defau ... reness.asp

Our code is VERY messy, ill try to clean it and post here when i'll have free time.

PostPosted: Jul 15, 2005 @ 4:29pm
by Presto

PostPosted: Jul 15, 2005 @ 4:55pm
by DaGGeR

PostPosted: Jul 15, 2005 @ 7:47pm
by Kzinti

PostPosted: Jul 15, 2005 @ 8:08pm
by BIGBEN

PostPosted: Jul 15, 2005 @ 8:55pm
by DaGGeR

PostPosted: Jul 15, 2005 @ 9:11pm
by BIGBEN

PostPosted: Jul 15, 2005 @ 10:29pm
by Presto

PostPosted: Jul 15, 2005 @ 10:39pm
by DaGGeR

PostPosted: Jul 16, 2005 @ 6:29am
by Conan

PostPosted: Jul 18, 2005 @ 6:41pm
by Kzinti