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Hardware Keys


Hardware Keys

Postby yeatd » Mar 13, 2003 @ 10:13pm

I have a Compaq H3870. I use the following code for my button down callback...

void CFMSce::ButtonDown( int button )
{
const InputDevice::KeyList& keys = GetInput()->GetKeyList();
if(button == keys.vkA)
{
m_keys.vkA = true;
m_keys.vkATimer[0] = PocketPC::GetTickCount();
}
...
}

But when I use the hardware buttons the actual value of 'button' does not match any of the KeyList id's returned by GetInput()->GetKeyList();
That is, if(button == keys.vkA) does not work for any of my buttons. :-(

Any Ideas??
Thanx.
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Postby Presto » Mar 13, 2003 @ 10:56pm

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Postby Presto » Mar 13, 2003 @ 11:41pm

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Postby yeatd » Mar 13, 2003 @ 11:49pm

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Postby Presto » Mar 14, 2003 @ 12:04am

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Postby yeatd » Mar 14, 2003 @ 12:26am

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Postby Kzinti » Mar 14, 2003 @ 7:43am

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Postby yeatd » Mar 14, 2003 @ 8:01pm

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Postby yeatd » Mar 14, 2003 @ 8:35pm

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Postby damian » Mar 14, 2003 @ 9:45pm

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Postby Presto » Mar 14, 2003 @ 10:06pm

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SDKs for fast and robust device-independent access to Pocket PC display hardware.

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