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BlitRotated?


BlitRotated?

Postby Fire Elemental » Jun 3, 2003 @ 10:15pm

I don't know if I'm correct or not, but this is what I noticed. The BlitRotated function seems to draw the Surface using (x, y) as the center point. Maybe it's just me, but this is sort of inconsistant with the other Blit's that draw from the top left corner. I think it would be better if BlitRotated were to also draw from top left. Saves me from having to use a few offsetting calculations :P
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Postby bob » Jun 4, 2003 @ 8:08pm

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Postby bob » Jun 4, 2003 @ 8:10pm

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Postby Johan » Jun 5, 2003 @ 8:55am

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Postby Guest » Jun 10, 2003 @ 4:50am

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Postby fzammetti » Jun 10, 2003 @ 5:44am

I'm pretty sure it's just a matter of modifying the transformation matrix. I seem to recall that was the suggestion for doing a combined rotate and scale, I would assume the same holds true in this case as well. I have to be honest though, I'm not sure I know enough at this point to make such a change (my math ain't so hot to put it bluntly), so if anyone else wants to take a crack at it, I'll be happy to integrate your changes in the next release.
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby adde » Jun 11, 2003 @ 1:11am

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Postby fzammetti » Jun 11, 2003 @ 3:26am

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Guest » Jun 12, 2003 @ 8:34am

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Postby HTK » Jun 12, 2003 @ 4:09pm

it was me... the double anon combo
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