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My new game: Mega rotator


My new game: Mega rotator

Postby Invincible » Jun 12, 2003 @ 5:50pm

I wrote a new game with the great PocketFrog.
It is a funny puzzle game.

You can download it here:

The desktop version and pocket pc version are included in this zip file.

Any comment or suggestion are welcome. If you do like the game, tell me. I can give you the register code if you need:)
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Postby Pam » Jun 12, 2003 @ 7:25pm

Nice, very nice. I like games like this.

I'm getting about 13fps on my Casio E-125. (Thanks for including a MIPS version BTW) It's playable but not very. Maybe you could include an option to turn off some of the fancier graphics, like the rippling water, for the low end devices.

Is there a way to get back to the game from the Options screen without starting a new game? If there is I couldn't find it.

The PC version stopped recognizing input after viewing the help and then returning to the game. Only happened once and I haven't been able to reproduce it.

Good work! Don't forget to send an email over to Pocketgamer.org to announce your game.

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Postby HTK » Jun 12, 2003 @ 7:34pm

Nice, I like this demo-style, with pixel manipulation like the water on this one.
But I have a mips device like Pam too, so I don´t know how it works there... I just tested the desktop version.

ps: Maybe you could include an option for the water to have a frame step? ( only computing and drawing the odd frames )it will keep the visual glance but cut some of the processor hungryness
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Postby Conan » Jun 12, 2003 @ 8:29pm

Lovely game. Is the water ripple based on the Pocket-G source? ( I had a quick look at converting to PF but gave up ).

Only tried the PC version but will test on my Axim soon. Best of luck with sales.

update: Dell Axim, 400Mhz gets 21 FPS & 200 Mhz gets 16 FPS.

Update 2: iPaq h3650 only gets 5 FPS. This is wierd as on my PF game the iPaq is slightly faster than the Axim at 400Mhz???
Last edited by Conan on Jun 13, 2003 @ 8:11pm, edited 1 time in total.
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Postby fzammetti » Jun 12, 2003 @ 10:44pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Thanks

Postby Invincible » Jun 13, 2003 @ 3:53am

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testing etc

Postby Conan » Jun 13, 2003 @ 12:20pm

I will also try on my arm iPaq h3650 at the weekend to see the frame rate.

ps: How come you managed to write an entire game without posting on the PF board for help? Are you really clever or just shy :lol:
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Postby Invincible » Jun 13, 2003 @ 3:17pm

I read all the threads of this forum actually. I learn a lot from your posts. PocketFrog is not a big library. When I have problem, I can read the source code.
Most important of all, I am familiar with C++ & game development.
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Postby Conan » Jun 13, 2003 @ 5:00pm

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New version is available

Postby Invincible » Jun 16, 2003 @ 5:25pm

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Postby Pam » Jun 16, 2003 @ 5:53pm

All the easy problems have been solved.
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Postby Invincible » Jun 17, 2003 @ 3:31am

Fixed...
Please download it again.
http://www.ppcgame.com/MegaRotatorDemo.zip
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Postby anumeric » Jun 20, 2003 @ 10:40pm

nice game.... im getting 17-18 w/ ripples and 35 w/o on my Casio BE-300... wouldnt mind a reg code if possible.
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Postby Pam » Jun 20, 2003 @ 11:20pm

All the easy problems have been solved.
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Postby Guest » Jun 22, 2003 @ 10:15am

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