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PocketFrog 2?


Postby HTK » Jul 4, 2003 @ 2:52am

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Postby denthorq » Jul 4, 2003 @ 6:51am

PocketFrog and GapiDraw are the coolest graphics library for PPC 8)

"Good to hear that PocketFrog is still alive and kickin..."

I personally not used PocketFrog but thru readings... I can conclude that Thiery and Johan... are Peter Norton and Bill Gates of Pocket PCs.

You're works help a lot of Pocket PC developers... Cheers...
It's worth the wait...
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Postby Conan » Jul 5, 2003 @ 10:49am

? What's the point of having a PC screen other than 240 x 320 ? I don't expect to develop games for PocketPC which will also have PC versions. I can understand GapiDraw going this way if they are heading in the direction of applications which run across platforms rather than gaming but if PocketFrog is a games platform then it should be aimed at PocketPC / Smartphone screen sizes & possibly looking in the future to Symbian ( depends on where the games market goes )

ps: I started making my current game with Smartphone in mine but once I played with the SDK I gave up ( the menu is still that size however )
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Postby fzammetti » Jul 5, 2003 @ 2:00pm

Well, 2 things come to mind:

(1) You never know when Microsoft may decide to mandate something other than 240x320. My understanding is that some Palms already have a higher resolution, so how long before MS decides they have to play catch-up? Why not have PF be ready for that now?

(2) Much more importantly is exactly what you said: some people do want to be able to develop for multiple platforms, me included. How many extra sakes could I get by having a desktop version of my games available? Maybe none, maybe a lot, but it's an option I want to have, hence the need for other resolutions because 240x320 on a desktop certainly isn't cool.
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Guest » Jul 6, 2003 @ 1:45am

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Postby Kzinti » Jul 6, 2003 @ 9:05am

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Postby DillRye » Jul 6, 2003 @ 6:37pm

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Postby Conan » Jul 6, 2003 @ 7:15pm

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Postby HTK » Jul 6, 2003 @ 7:20pm

Hi guys, sorry for the ASM source I pointed to, this time I found some C++ source, this one from a Nes Emulator called Nestopia:

Take a look at the 2xSaI source, The Super eagle effect seems to be a variation of the original 2xSaI effect. Anyway, they are both on this source code.
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Postby fzammetti » Jul 6, 2003 @ 7:57pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby DillRye » Jul 6, 2003 @ 10:09pm

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SDKs for fast and robust device-independent access to Pocket PC display hardware.

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