I've been working on a game that uses a rotatable tile field. I mentioned having problems a while back with devices that did not have the "north" pointed displays like the 3600 ipaqs. I think I've got those issues fixed by adding a couple of additional methods that lock and unlock without doing the rotating (swizzling) and setting my pixels according to the screen orentation.
Anyone interested can download the pre-compiled (for ARM) executable from the PF file exchange:
. File name is Lejjodemo.exe. Please reply here with comments, problems, frame rates, etc. I guess I want to get an idea of what you all think so I can get motivated to finish.
The built-in level is crappy, but I haven't sat down and done a real one. Mainly because I want to re-do the tileset and also add code to make color-coded doors open when the right color key is found...
Thanks,
Jason