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Disintegration Effect


Disintegration Effect

Postby Presto » Sep 29, 2003 @ 6:45pm

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Postby Conan » Sep 29, 2003 @ 8:04pm

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Postby Presto » Sep 29, 2003 @ 8:15pm

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Postby mlepage » Sep 29, 2003 @ 9:06pm

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Postby Presto » Sep 30, 2003 @ 12:22am

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Postby mlepage » Sep 30, 2003 @ 3:20am

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Postby Presto » Oct 1, 2003 @ 7:32pm

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Postby mlepage » Oct 1, 2003 @ 9:16pm

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Postby Conan » Oct 1, 2003 @ 10:00pm

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Postby Presto » Oct 1, 2003 @ 11:11pm

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"Real" Disintegration

Postby jcredk » Oct 6, 2003 @ 4:59pm

Hy

What I would call a "real" desintegration would be :

- keep effect working on one pixel square blocks
- Each column of pixel upper new black pixel is going "down" due to gravity.

With this you could have a nicer effect (At least I think 8O ), It could looks like in cartoons when Tom is hit by the hammer of Jerry and Tom is falling down into pieces.

But implementing this one would mean increase speed to "shift" the column of pixels (for loop with get pixel and set pixel should not be enough!). But now you have a real problem of speed improvment. :wink:

Bye

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Postby fast_rx » Oct 6, 2003 @ 10:45pm

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