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PocketHAL 0.0.1 has been released


PocketHAL 0.0.1 has been released

Postby Kzinti » Oct 6, 2003 @ 8:10am

Last edited by Kzinti on Oct 15, 2003 @ 5:57am, edited 1 time in total.
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Postby Johan » Oct 6, 2003 @ 10:10am

Johan Sanneblad, M.Sc, Ph.D
GapiDraw Systems Architect
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Postby Kzinti » Oct 6, 2003 @ 10:13am

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Postby HTK » Oct 6, 2003 @ 12:44pm

OMG!
huge news!
too bad i´m on college right now and can´t try it out

congratulations thierry!
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Postby Conan » Oct 6, 2003 @ 2:52pm

due to time constraints I cannot give the HAL a try just yet. Once it reaches the point of working with PF I will take a look.
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Postby Hosed » Oct 6, 2003 @ 4:37pm

This is excellent! Just the kind of game library I've been wanting. Supa-fly fast that supports the GDI.

Keep up the awesome work Thierry!
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Postby JoostB » Oct 6, 2003 @ 5:07pm

Thanks Thierry,
I'll try it out right away

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Postby JoostB » Oct 6, 2003 @ 6:06pm

Thierry,

I'm in the process of porting some demo code to the new environment, but what happened to the Game class?
is there an alternative, I have to get rid of my GameLoop somewhere?
I must have overlooked something, but can't find how to hook up the loop.

regards, Joost
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Postby Kzinti » Oct 6, 2003 @ 6:41pm

Last edited by Kzinti on Oct 7, 2003 @ 4:26am, edited 1 time in total.
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Postby JoostB » Oct 6, 2003 @ 7:37pm

:oops: of course (stupid question from my side ),
I can still continue the port of the demo since I was writing pixels directly in the backbuffer, I didn't use any of the pfrog blitting functions. It should not be that hard to get it running directly on PocketHal.
I'll post it as soon as it's ready
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Postby Kzinti » Oct 6, 2003 @ 7:40pm

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Postby warmi » Oct 6, 2003 @ 7:49pm

This HAL was precisely what I was waiting for :-)

I didn't have time nor access to all required devices to implement this myself and on the other hand, while I like GapiDraw, I didn't like its "pre-rotated surfaces" approach since it severely limits performance of custom renderers ( or alternatively forces people to write rotation aware code.).

Frankly, since I already have my own code for various blitters ( written in ARM asm for Sharp Zaurus devices) I don?t really need ?the Frog? part of the library.
HAL is all I need :-)

Great work.
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Postby bluescrn » Oct 7, 2003 @ 10:17am

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Postby Kzinti » Oct 8, 2003 @ 5:23am

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Postby Kzinti » Oct 8, 2003 @ 5:28am

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SDKs for fast and robust device-independent access to Pocket PC display hardware.

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