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PocketHAL 0.0.3 has been released.


PocketHAL 0.0.3 has been released.

Postby Kzinti » Nov 4, 2003 @ 7:49am

Last edited by Kzinti on Dec 20, 2003 @ 1:36am, edited 1 time in total.
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Postby izeman » Nov 4, 2003 @ 3:04pm

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Postby JoostB » Nov 4, 2003 @ 10:51pm

Thierry I just tested the 0.0.3 version for the iPaq3800 and it seems to be faster than the previous version, nice!
I ve been testing it with a particle demo I wrote on pockethal. If someone needs explosions or snow, rain, whatever... you might be interested in using this particle framework. I've uploaded, the project + arm exe + source to :
The sample uses max 200 particles for the explosion and max 400 for the snow, press the 'A' button to emit particles and the funny thing is that you can use the arrow keys to move the camera around the explosion. Every particle is blitted as a 16x16 bitmap, and it renders on the iPaq with a minimum of +-30fps. on the left top you'll see an FPS counter and on the right you have the number of active particles in the fire system. Some 'static' screenshots, however you should actually see it in action.
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Postby HTK » Nov 4, 2003 @ 11:57pm

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Postby Presto » Nov 5, 2003 @ 1:53am

As always, it depends on the games you want to play. :)
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Postby HTK » Nov 5, 2003 @ 3:41am

You know I´m talking about "graphically intensive" games coupled with lots of heavy maths like cos and sins :roll:
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Postby fast_rx » Nov 5, 2003 @ 4:06am

That binary is a debug version, right? My programs always seem to run at least 50% faster when not compiling for debug...

Edit... I just compiled it for release and the FPS didn't change as much as I would have expected. They went from 11 FPS to 14 FPS on an e750. Oh, well...
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Postby HTK » Nov 5, 2003 @ 7:57am

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Postby JoostB » Nov 5, 2003 @ 9:26am

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SDKs for fast and robust device-independent access to Pocket PC display hardware.

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