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Trouble getting started


Trouble getting started

Postby MikiNanuk » Aug 19, 2004 @ 8:10am

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Postby Kak » Aug 19, 2004 @ 9:13am

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Postby Ohayden » Aug 19, 2004 @ 1:01pm

I typically don't use the emulator either. If I run on the desktop I just compile in MSVC 6. For the PocketPC in EVC3.0, make sure that you are targeting:

Active Platform: Pocket PC 2002
Active Configuration: Win32 (WCE ARM) Release
Target: Pocket PC 2002 (Default Device)

On the Active Configuration, you could also use "Win32 (WCE ARM) Debug".

What kind of trouble are you having? Any error messages? I also use an Axim for most of my testing.
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Postby MikiNanuk » Aug 20, 2004 @ 7:05am

Thanks, this worked great!
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Re: Trouble getting started

Postby Slim » Sep 2, 2004 @ 11:10am

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Postby magicleo » Apr 1, 2005 @ 12:41am

" 1) In the PocketFrog workspace target "WIN32(WCE x86) Debug". (You probably have to add this configuration in Build->Configuration. Choose *Default Debug configuration). Compile "

I have stuck here because the pocketFrog will report 9 error if I want build to win32(WCEx86) Debug.
If I build pocketfrog and blit sample into win32(ARM), it will give me a 80486 does not support blit (ARM) error.
How could I make it work on PPC2002 emylation?
BTW, my ev4 can't find ppc2002 emulation.
thanks
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Postby magicdesk » Apr 1, 2005 @ 7:59am

finally make it worked for Emulator. :lol:
to run x86 build , include path need add source,lib and frog directory.
the <PocketHAL/display.h> in display.h need to change to "PocketHAL/display.h".
I can't add external dependencies like the orignal build in evc++3.0 , check on MSDN seems MS had abandoned external dependencies after VS6.0
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SDKs for fast and robust device-independent access to Pocket PC display hardware.

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