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Orientation?

PostPosted: Oct 25, 2004 @ 9:19pm
by jweldin
I am using PocketFrog 0.8.0 and I am developing against XP and an iPaq 2210. Whenever I try any orientation other than ORIENTATION_NORMAL I get the same coordinate system as ORIENTATION_NORMAL on the iPaq. The desktop changes just fine. Is there an issue or something I could be doing wrong?

PostPosted: Oct 26, 2004 @ 4:39pm
by jweldin

PostPosted: Oct 26, 2004 @ 5:11pm
by Kzinti
There is a problem with the MediaQ driver in non-normal orientation in PocketHAL 0.7.4. Could you update your PF with the latest PocketHAL (0.7.5) and see if the problem goes away?

PostPosted: Oct 26, 2004 @ 5:14pm
by jweldin
Will do. Thank you!!

PostPosted: Oct 27, 2004 @ 4:22am
by jweldin

PostPosted: Oct 28, 2004 @ 3:14pm
by jweldin

PostPosted: Oct 28, 2004 @ 4:24pm
by Kzinti

PostPosted: Oct 28, 2004 @ 4:53pm
by jweldin

PostPosted: Oct 29, 2004 @ 7:30am
by Kzinti

PostPosted: Oct 29, 2004 @ 11:39am
by jweldin

PostPosted: Oct 31, 2004 @ 5:17pm
by jweldin

PostPosted: Oct 31, 2004 @ 5:58pm
by jweldin

PostPosted: Oct 31, 2004 @ 11:35pm
by fast_rx

PostPosted: Nov 2, 2004 @ 2:49pm
by jweldin
I have compiled PF under evc3 for all but armv4 for armv4 I compiled under evc4. I only have the problem when I compile an app for armv4. Compiling for arm from evc3 works fine.


Tonight I will try compiling for regular arm from evc4, i haven't tried that.

PostPosted: Nov 26, 2004 @ 3:07am
by Hadoken
Any news about this? I am experiencing the same problem with an HP ipaq 1940. If i compile e.g. the blit demo with evc3 it runs fine, if i do it with evc4 it compiles ok but input from the stylus is messed up (x and y coordinates are inverted, and on top of that i think x is also flipped).
This happens whenever orientation is not ORIENTATION_NORMAL.
I'm using pocketHAL 0.7.5 and pocketFrog 0.8.1