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PocketFrog_0_8_1How can I build and run samples on emulator?


PocketFrog_0_8_1How can I build and run samples on emulator?

Postby DjemOK » Jan 18, 2005 @ 2:20pm

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Postby Conan » Jan 18, 2005 @ 3:03pm

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Postby DjemOK » Jan 18, 2005 @ 3:27pm

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Postby aib » Feb 12, 2005 @ 2:35pm

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Postby Conan » Feb 13, 2005 @ 8:36am

usually when you get linker problems like the above your project settings are not pointing to the correct folders. After the game compiles if goes off to resolve the external libraries and can't. Maybe if you look at the setup info I included in my recent Hekkus article and compare to your own project re: the HAL library it will assist? (Is there a descriptive document showing how to get HAL going??)
See:-
[urlhttp://www.sundialsoft.freeserve.co.uk/pocket_frog_Ch5.htm[/url]
(Also you have to have the library you need actually built.)
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Postby Guest » Jun 2, 2005 @ 3:41pm

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Postby BradK3 » Aug 18, 2005 @ 5:18am

First of all, Hi y'all. Long time lurker, first time poster.

I tried the above fix and it works perfectly when compiling the library for the emulator, but I got an error when compiling for the ARM processor. I fixed the line as follows (okay, it's a bit of a hack, but it works for me).

Change Line 27 in Rasterizer.cpp to:

#if defined (_WIN32_WCE) && defined (_X86_)

This compiles correctly for me for both the ARM processor and the emulator in EVC 4.0.

-Brad
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Postby BradK3 » Aug 18, 2005 @ 6:21am

Hmmm... Of course the following works just as well and is simpler:

#if defined (_X86_)

So that may be the way to go...

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Postby stoocook » Sep 16, 2005 @ 1:02am

stu
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Postby kevinlynx » Apr 4, 2007 @ 5:10pm

i think i got the same errors !

So , can somebody tell us how to compile the correct version for emulator ?
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:)

Postby Bobesa » May 15, 2007 @ 5:39pm

well my opinion is that its faster to use VC++ to test your app on pc (no need to load it to emulator, no need to wait for emulator etc.) and other thing is that you dont have to use emulator = problem solved :lol:

Im testing my apps with VC++ and crafting them to PDA with eVC3 :)
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