I still do not understand why the FROG_PPC (or more specifically, the _WIN32_WCE_PSPC) isn't being defined automatically in eVC4.
I can add it manually under the preprocessor definitions and all is well, though.
It makes me wonder what kind of havok could be caused by neither FROG_PC or FROG_PPC being defined could cause... Especially since I have a smartphone build of a game in circulation.