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pseudo3d blit?


pseudo3d blit?

Postby jaguard » Mar 17, 2005 @ 11:52am

Has anyone implemented a blit function with perspective? It is when you draw, you rectange becomes trapezium according to z coordinates given.

I think I'm gonna need it to simulate a little pseudo3d environment for a little game I'd like to make, but I don't know how to make it :).
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Postby muff » Mar 17, 2005 @ 1:03pm

sounds like you want a 3d mapping system - there is loads of code out there if you do a quick search on somewhere like GameDev.net
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Postby jaguard » Mar 17, 2005 @ 1:36pm

I don't want to implement all that 3d stuff, matrix operations, vectors, dot products and so on. I just need a more advanced blit function.
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Postby fast_rx » Mar 17, 2005 @ 10:31pm

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