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Collision on rotated surfaces?


Collision on rotated surfaces?

Postby EvilMaio » May 13, 2005 @ 10:27pm

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Postby kornalius » May 14, 2005 @ 12:12am

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Kornalius
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Postby Guest » May 14, 2005 @ 12:41am

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Postby EvilMaio » May 14, 2005 @ 12:42am

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Postby kornalius » May 14, 2005 @ 7:26pm

You could create a bunch of buffered bitmasks for the surface angles you want to use (I'd say make 1 every 10 degrees) and store them somewhere, then just use them depending on the angle you want.

Speed has a price! ;) Memory is the price to pay. :)
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Postby BIGBEN » May 15, 2005 @ 4:34pm

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