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Compiling for PPC without using eVC++ (_not_ x86)


Compiling for PPC without using eVC++ (_not_ x86)

Postby Krakken » Oct 2, 2005 @ 2:10am

Hi,

I'm wondering if it's possible to compile for the Pocket PC without using eVC++. I cam make x86 builds just fine so it runs nicely on my computer. The problem I have however is that my Mobile Engine is linked partially with my Windows Engine therefore I have it all in the same .NET 2003 solution file. I have a _lot_ of files and dependencies in my builds and I don't really want to have to make a special project for compiling for actual deployment on the PPC. Unfortunately I cannot stand to use eVC++ for the other reason that it doesn't support my beloved Visual Assist X.

If anyone knows how to set up an ARM/MIPS/... compile in Visual Studio .NET or above, then i'd be most greatful.

Thanks,
Nat.
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Postby jaguard » Oct 3, 2005 @ 8:17am

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Postby Krakken » Oct 3, 2005 @ 9:45am

Krakken
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Postby abiemann » Nov 10, 2005 @ 5:41pm

does Visual Studio 2005 compile projects created in eVC4 ?
- and run the Pocket PC simulator ?
- and use PocketHAL & Hekkus ?
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SDKs for fast and robust device-independent access to Pocket PC display hardware.

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