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Pocketfrog/HAL on desktop redraw while inactive?

PostPosted: Oct 7, 2005 @ 4:30pm
by ml
I'm used to programming on embedded devices, but windows desktop less-so. Perhaps a noddy question, but -

When a PocketFrog/HAL game runs on desktop and the window does not have focus, it doesn't get redrawn if another window passes in front of it. Does anyone know how to get the window to at least redraw its last frame, so it 'looks' semi-alive even though not the active window? I suspect something to do with capturing the last buffer just before suspend,then rendering it to the window client area outside of PocketHAL in a redraw/paint event, other than that I've not much idea! (using C++)

Help much appreciated!

PostPosted: Oct 14, 2005 @ 12:41pm
by ml