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Fisrt steps in debugging a HAL/PF game using all latest patc

PostPosted: Nov 9, 2005 @ 9:50am
by Conan

PostPosted: Nov 9, 2005 @ 7:28pm
by Kzinti
In what way(s) does it fail? Do you get a callstack at all? What happens? Screen is black? Pink?

PostPosted: Nov 9, 2005 @ 9:04pm
by fast_rx
Once, when I had a similar problem, in gameinit - I put multiple getDisplay,clear to a specific color, and update.

For instance, at top of gameinit, clear to red. then to yellow after a few things get loaded, etc...

That way, I could see how far the code was getting before it quit.

PostPosted: Nov 9, 2005 @ 9:18pm
by Conan
The game just exits. No info onscreen. I'm going to assume that it's at the point of PocketGL starting to draw stuff that it goes haywire. I will test tomorrow if I get time.

I did get the game working with HAL some months ago just for fun so who knows what's happening.

I'm not going to spend too long as I just wanted my game to work on my new X51v but it's not really important. I'm working my way into doing the next game really.

PostPosted: Nov 10, 2005 @ 1:28am
by Kzinti

PostPosted: Nov 10, 2005 @ 7:31am
by Conan

PostPosted: Nov 10, 2005 @ 7:15pm
by Kzinti
Shouldn't you be using EVC4 or VS2005 with the Axim x51?

PostPosted: Nov 10, 2005 @ 7:33pm
by Conan
well I have all the stuff downloaded and got the VS2005 DVDs from M$ but no time to install at present. Will do soon.

ok. Ran the eVC4 install. It installed the new platform mgr, rebooted & now the install wort carry on. Restarting gives an error. I'm copying the install to my laptop to try.

update: My desktop was missing a file autoexec.nt so the install was failing. Restored this file & have now installed the eVC4 system + the SP4

PostPosted: Nov 10, 2005 @ 10:12pm
by abiemann

PostPosted: Nov 10, 2005 @ 10:21pm
by Conan

PostPosted: Nov 10, 2005 @ 11:03pm
by fast_rx

PostPosted: Nov 11, 2005 @ 8:22am
by Conan

PostPosted: Nov 11, 2005 @ 4:22pm
by Guest
I'm having a similar issue. I have PF 8.1 (without the patches). When I build the blit demo, it runs fine on a X30 but when I try it on a X51v it locks up the X51. I recompile all on everything and it's still a no go. I'm also using EVC3.0, but this shouldn't be a problem. If you figure anything out Conan, please let us know. Likewise if I figure anything out I'll post here. Anyone else had any experience with the X51 yet?

PostPosted: Nov 11, 2005 @ 4:45pm
by Conan
Got it all working. It's just a case of doing a rebuild all on PF and the apps. So far only the release version seems to run on WM5. I also deleted all previous PF arm libs just to be sure I was linking the correct one.

PostPosted: Nov 11, 2005 @ 8:08pm
by Guest