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Demo using PocketHAL


Demo using PocketHAL

Postby xPeterx » Jan 3, 2006 @ 9:25pm

For those of you familiar with the demo scene, I've done a mobile demo
for a local party a few days ago and since PocketHAL is used as a blitter
library I thought it might be interesting to post it here:



Some of the code is rather old, some of it was thrown together
one week before the party but the result is quite ok anyway.
It even features a fixed point realtime raytracer :lol:

Just download from the provided link, copy onto your device, run and enjoy.

For those of you not familiar with the demo concept:
In short a demo is a program that demonstrates realtime art.
Algorithms are used to produce graphical effects which are synchronized
to the music to form a pleasing result, a little bit like a music video
but in realtime.

Little picture from pouet:
Image
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Postby BIGBEN » Jan 4, 2006 @ 12:16am

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Postby xPeterx » Jan 4, 2006 @ 1:00am

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Postby BIGBEN » Jan 4, 2006 @ 1:18am

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Postby xPeterx » Jan 4, 2006 @ 11:49am

Too bad, I would have really been interested in viewing that demo :(
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Postby StephC » Jan 4, 2006 @ 3:15pm

Impressive !

If only we could see the source code of this beauty... ;)
Stephane Cocquereaumont / Game Developer at <a href=http://int13.net>int13 production</a> (code monkey)
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Postby fast_rx » Jan 6, 2006 @ 12:22am

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Postby MikeL » Jan 6, 2006 @ 12:58am

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