Page 1 of 1

global "blending" optimization

PostPosted: Jan 18, 2006 @ 12:22pm
by jaguard

PostPosted: Jan 18, 2006 @ 3:46pm
by dyn

PostPosted: Jan 19, 2006 @ 3:48am
by MikeL
Maybe fillrect is the culprit? I recall using this function and it was slow if I did many of them.

PostPosted: Jan 20, 2006 @ 2:42am
by fast_rx
Do it manually, using the RGB to xGxRxB 'trick'.

Then just shifts and adds can be used, especially since 160=128+32...

I can help more later if you need it.

PostPosted: Jan 20, 2006 @ 6:42pm
by jaguard

PostPosted: Jan 22, 2006 @ 3:53pm
by jaguard