Posted:
Jan 19, 2006 @ 3:48am
by MikeL
Maybe fillrect is the culprit? I recall using this function and it was slow if I did many of them.
Posted:
Jan 20, 2006 @ 2:42am
by fast_rx
Do it manually, using the RGB to xGxRxB 'trick'.
Then just shifts and adds can be used, especially since 160=128+32...
I can help more later if you need it.