IS PocketFrog powerful enough?
Posted: Feb 4, 2006 @ 10:43pm
Hi,
You may already noticed some news about my game, !PyroManiA! Trial version.
Since I saw some posts from the new people at PF(who moved from GD because of 950$ license), asking
What PocketFrog is capable of and "is it comparable with GD in features"?
Here is my reply:
What the game is (from programming standpoint)?
It's an Isometrical engine based on the PocketFrog 8.1 + PocketHal 0.7.5 (which are donateware)
and on
Hekkus Sound System(which is also donateware).
All I've added to the graphics library:
1. my own GIF loader (for WinMobile 5 compatibility)
2. bugfixes from this
That's all for graphics library, you can also see how the Isometric engine is fast - you can even play it on PocketPC2000 (yes PocketFrog is a beast )
you can to see it on your own.
After 2 years of development I can surely say that PocketFrog is fast, simple in programming and powerful in features
P.S. If Thierry read this thread please send me new PHal, I've mailed you already.
You may already noticed some news about my game, !PyroManiA! Trial version.
Since I saw some posts from the new people at PF(who moved from GD because of 950$ license), asking
What PocketFrog is capable of and "is it comparable with GD in features"?
Here is my reply:
What the game is (from programming standpoint)?
It's an Isometrical engine based on the PocketFrog 8.1 + PocketHal 0.7.5 (which are donateware)
and on
Hekkus Sound System(which is also donateware).
All I've added to the graphics library:
1. my own GIF loader (for WinMobile 5 compatibility)
2. bugfixes from this
That's all for graphics library, you can also see how the Isometric engine is fast - you can even play it on PocketPC2000 (yes PocketFrog is a beast )
you can to see it on your own.
After 2 years of development I can surely say that PocketFrog is fast, simple in programming and powerful in features
P.S. If Thierry read this thread please send me new PHal, I've mailed you already.