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system event - ultimate solution?


system event - ultimate solution?

Postby jaguard » Mar 11, 2006 @ 3:11pm

I have a several reports that my game hangs right after a system event shows up(like low battery or such).
I'm using the latest "bugfixed" version PF_0_8_1_bugfix_2 which adds sleep when game's window is minimized. And well, it does work fine on my device. I also call hekkus's sound.suspend() in GameSuspend().

But why can it be hanging on other devices?
Is there anything I can do?
jaguard
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Postby BIGBEN » Mar 12, 2006 @ 12:20pm

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