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desktopZoom on pfrog 0.8 ?

PostPosted: May 6, 2006 @ 1:31pm
by jaguard
There was a variable, which enabled to render pocketfrog to be scaled 2 or 3 times for better visibility of this little game's screen. Is it possible to do this in latest pocketFrog? I didn't find this variable in game framework..

PostPosted: May 6, 2006 @ 3:05pm
by Presto
It was stripped out of 0.8. You'll have to add it back in if you want it. I think everything was in game.cpp and game.h.

PostPosted: May 6, 2006 @ 3:27pm
by fast_rx
You could also just use the zoom built into windows. accessibility/magnifier.

PostPosted: May 6, 2006 @ 4:38pm
by jaguard
Presto: It's not only in game.*. It's also in 6 other files and It doesn't seem as it's very easy to restore this functionality..

I thought maybe Thierry renamed this variable or moved this feature somewhere. Too bad it's gone forever.


fast_rx, Narrator is not a very convenient thing for this. It's also renders at about 3 fps when it's half the screen wide and this is too slow..

PostPosted: May 6, 2006 @ 11:12pm
by Presto