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how to by pass game class and directly use "display-&g


how to by pass game class and directly use "display-&g

Postby Guest » Sep 9, 2006 @ 3:47am

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Postby Guest » Sep 10, 2006 @ 3:22pm

i don't want to use PocketFrog Game Framework, how to directly use PocketFrog function? such as drawline, FillPoly?
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Postby Guest » Sep 11, 2006 @ 5:00am

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SDKs for fast and robust device-independent access to Pocket PC display hardware.

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