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APE Engine 0.45a Pocket Frog Port


APE Engine 0.45a Pocket Frog Port

Postby EvilMaio » Aug 1, 2007 @ 12:19am

Hi friends of PM !

I'm working on a port of great APE Physics 2d Engine (from Alec Cove) for our loved pocketfrog...

I think the port is completed; the windows version works pretty well...
I tried then the ARM version, and strange things happen :D
(collisions problems, solids overlap other solids etc..)

I'd like to share my work with PFrog community so if someone maybe interested for his projects, maybe can help me in order to fix the pocketpc version.

I'm pretty sure all problems came from double type numbers round problems on ARM version or similar..
Surely there is a numbers calculation difference from PC and PPC version...
But i worked a lot on this port and i lost all my energies 8O

In short, i post here all my work...if someone is interested / has time / wanna help...

In the zip you can find full sources of the port with VS.Net 2003 project and evc++3 project, it should work with plain pocketfrog and pockethal.

All suggestions are welcome ;)

Good luck 8)
Best regards to all!

Port sources:


Last edited by EvilMaio on Aug 1, 2007 @ 7:29am, edited 6 times in total.
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Postby Kzinti » Aug 1, 2007 @ 1:19am

Wow this is really cool stuff!

Edit:

See it live here:

http://www.cove.org/ape/demo1.htm
http://www.cove.org/ape/demo2.htm
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Postby Dan East » Aug 1, 2007 @ 12:04pm

Attachments
APE_Demo_ARM.zip
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Last edited by Dan East on Aug 1, 2007 @ 8:05pm, edited 1 time in total.
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Postby EvilMaio » Aug 1, 2007 @ 2:14pm

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Postby kornalius » Sep 14, 2007 @ 3:32pm

Regards,
Kornalius
President
ArianeSoft Inc.
http://www.arianesoft.ca
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Postby EvilMaio » Sep 14, 2007 @ 3:38pm

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Postby kornalius » Sep 14, 2007 @ 4:44pm

Regards,
Kornalius
President
ArianeSoft Inc.
http://www.arianesoft.ca
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Postby EvilMaio » Sep 14, 2007 @ 4:47pm

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Postby kornalius » Sep 14, 2007 @ 4:52pm

Regards,
Kornalius
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ArianeSoft Inc.
http://www.arianesoft.ca
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