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PockeHAL and raw framebuffer (LG KS20)


Postby Kzinti » May 11, 2008 @ 7:25pm

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Postby s.l.i » May 15, 2008 @ 11:00am

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Postby Kzinti » May 15, 2008 @ 5:05pm

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Postby drgoldie » Jun 23, 2008 @ 9:31am

I can also confirm that after the update PocketHAL works fine. It is a pitty that these updates are quite hard to find since they are mandatory to make the device usable.

BTW: Are there plans to extend the support frame buffer abstraction via OpenGL ES texture blitting?

Daniel
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Postby Kzinti » Jun 23, 2008 @ 9:50am

Is OpenGL ES texture blitting faster then direct screen access? Or are you proposing to use that as a workaroud on the LS20?

I haven't looked at it, but if there is a benefit, it can probably be added easily.
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Postby drgoldie » Jul 7, 2008 @ 7:56pm

Usually it is slower, since textures are typically stored in a non-linear way and the driver does the reordering.

It would mainly be a work around for devices that do not work otherwise, such as the KS20 with its default ROM.
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SDKs for fast and robust device-independent access to Pocket PC display hardware.

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