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Posted:
May 11, 2008 @ 7:25pm
by Kzinti
Posted:
May 15, 2008 @ 11:00am
by s.l.i
Posted:
May 15, 2008 @ 5:05pm
by Kzinti
Posted:
Jun 23, 2008 @ 9:31am
by drgoldie
I can also confirm that after the update PocketHAL works fine. It is a pitty that these updates are quite hard to find since they are mandatory to make the device usable.
BTW: Are there plans to extend the support frame buffer abstraction via OpenGL ES texture blitting?
Daniel
Posted:
Jun 23, 2008 @ 9:50am
by Kzinti
Is OpenGL ES texture blitting faster then direct screen access? Or are you proposing to use that as a workaroud on the LS20?
I haven't looked at it, but if there is a benefit, it can probably be added easily.
Posted:
Jul 7, 2008 @ 7:56pm
by drgoldie
Usually it is slower, since textures are typically stored in a non-linear way and the driver does the reordering.
It would mainly be a work around for devices that do not work otherwise, such as the KS20 with its default ROM.