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PocketFrog Beginner's Guide


PocketFrog Beginner's Guide

Postby Conan » Jun 9, 2002 @ 1:08pm

I have now set up a PocketFrog page to hold the index of PocketFrog articles as I product them. The first article is already available.



15 June 2002: a second chapter to my beginner's guide for PocketFrog has been added covering the PocketPC emulators and the VC6++ PC desktop emulator.
Chapter 1 has been updated to reflect the additions to 0.5.2 Blit.
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New chapter online

Postby Conan » Jun 16, 2002 @ 8:41am

I have finished my second article covering emulators and PocketFrog.

I have worked through reading hard buttons but it's pretty easy so I will cover this in a general commands chapter sometime. Using GDI functions & TEXT also seem simple enough.

Now I am working on screen input via an on-screen keyboard which may lead to another chapter. I'm using alpha blending & line drawing to make the little keys depress when tapped and it works really well.
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Chapter 3 - inputs & outputs

Postby Conan » Jun 21, 2002 @ 6:19pm

The next chapter of my PocketFrog beginner's guide is online. This covers the hard buttons & stylus plus GDI text including how to select & use true type fonts.



Chapter 4 is about graphics & goes beyond the Blit demo to show simple sprite animation, alpha blending & screen snapshots. This will be ready in 7 to 10 days

Enjoy PocketFrog
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Postby BurningSheep » Jun 29, 2002 @ 11:26pm

Hey Conan, just wanted to let you know that your tut on gdi fonts was _very_ helpful to me.

mucho gracias :!:
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Chapter 4 is now available

Postby Conan » Jul 6, 2002 @ 4:27pm

My overview of sprite animation using PocketFrog is now available
Chapter 4 includes my first ever use of a class to demonstrate a simple sprite animation system. The demo project is included and covers loading images & initialising the sprites, animation, scrolling backgrounds, collision detection ( 2 methods shown ) & alpha blending.

Image

2 further chapters are planned but they won't be written until I complete a separate 3D project.
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Postby Kzinti » Jul 8, 2002 @ 7:06pm

Great job Conan!

I haven't had time to try your Caveman sample yet, I am kinda busy these days...

Can I use it as yet another sample for the next release of PocketFrog?

Thanks,
Thierry
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Using the sample

Postby Conan » Jul 8, 2002 @ 7:44pm

Please feel free to utilise this demo as a sample. You better peek at the code first to see that you think it makes sense. it's very heavily commented.

I also have a star field working which might make a nice sample.
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Postby Kzinti » Jul 8, 2002 @ 8:17pm

If you want to submit your Starfield demo, send it to my email address... Or is it avail somewhere?
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Starfiled demo

Postby Conan » Jul 8, 2002 @ 8:39pm

I will e-mail the source once I get a chance

( I also know what busy is )

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