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PocketFrog 0.5.2 release


PocketFrog 0.5.2 release

Postby Kzinti » Jun 10, 2002 @ 7:32am

PocketFrog v0.5.2 has been released today, June 9, 2002.

PocketFrog is *THE* game library to rapidly write blazing fast games on the Pocket PC platform. It is implemented in C++ with an object oriented design. If your application needs to harness the raw power of your Pocket PC graphics, PocketFrog is for you.

Some of the new features include:
- Improved Blit sample to show how to handle stylus input.
- Full support for the two PocketPC emulators.
- Easier to use project files.

Here is the main link:
http://frog.flipcode.com/PocketFrog/

For a list of features, see:
http://frog.flipcode.com/PocketFrog/features.html

For download:
http://frog.flipcode.com/PocketFrog/download.html
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0.5.2 working correctly with PocketPC2002 emulator

Postby Conan » Jun 10, 2002 @ 11:12am

I can report that I have the Blit demo working correctly in the PocketPC2002 emulator and my iPaq H3600 with PPC2002.

The Blit sample is much improved. The screen picking and moving of the 4 bitmaps works well and the background makes it more obvious that the graphics have transparent parts.

Many thanks for sorting out the emulator. Saves using infra red on the train to try things.

A quick question re the emulator. I actualy built the emulator lib by accident because it was the active configuration. Is this step needed to use the emulator or should the user just build Blit?
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Postby Kzinti » Jun 10, 2002 @ 4:57pm

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Thanks for the info

Postby Conan » Jun 10, 2002 @ 6:42pm

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Postby esw » Jun 10, 2002 @ 11:43pm

It works fine on my computer, in the PPC2000 emulator. Nice work!
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