This site is no longer active and is available for archival purposes only. Registration and login is disabled.

PocketFrog overview


PocketFrog overview

Postby Dave Johnston » Jun 10, 2002 @ 6:25pm

User avatar
Dave Johnston
pm Insider
 
Posts: 356
Joined: Mar 31, 2002 @ 6:14pm
Location: UK


How it all works?

Postby Conan » Jun 11, 2002 @ 11:40am

Hi Dave, I'm equally interested in this topic but also very interested in the roadmap for PocketFrog about which I will post separately.

I have been up & down the current & previous source a few times now and I am getting comfortable with how the system works. Not being an OO programmer has not been too big a drawback. From a game development point of view I don;t need to know much more before I start coding for real.

I'm not the person to answer your post but I can offer the following simple & no doubt flawed overview most of which I'm sure you know already

1. PocketFrog (PF) uses the concept of surfaces. eg: if you have a graphic you put it on a surface to do something with it, usually drawing to the screen. Surfaces can be used with CE GDI features as well as the built-in PF ones.

2. PF controls the running game & 'jumps' to the init & loop parts to let the game programmer do his/her own thing.

3. There are some other fundamental features including RECT & POINT which make many operations easier.

4. Each time round the game loop, like in most games, the screen is setup on a hidden page which is copied to the actual display once everything is ready to go.

5. Screen taps & hard buttons are handled by built-in functions.

So it's a simple & fast system to use with little or no complex stuff to stop you getting into it but of course not enough documentation. (When I wrote games in the 80's it was all in assembler & every line was commented. I still have the habit)
What is Best in Life ?
User avatar
Conan
pm Member
 
Posts: 1309
Joined: Dec 24, 2001 @ 5:16am
Location: the Shades, Ankh-Morpock


How it all works?

Postby Dave Johnston » Jun 11, 2002 @ 11:54am

User avatar
Dave Johnston
pm Insider
 
Posts: 356
Joined: Mar 31, 2002 @ 6:14pm
Location: UK


Postby Kzinti » Jun 11, 2002 @ 5:34pm

Kzinti
pm Member
 
Posts: 3238
Joined: Jan 13, 2002 @ 5:23am


Return to PocketFrog & PocketHAL


Sort


Forum Description

SDKs for fast and robust device-independent access to Pocket PC display hardware.

Moderators:

sponge, Kzinti

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron