though I can't say why I have found PocketFrog easier to understand than EasyCE & GapiDraw. Unlike PocketGL which took me over a month to figure out ( well it is 3D) I'm getting on well enough to start planning a full game. As mentioned I want to convert Space Treker from PocketC to C++. Much of the code can be copied over though the graphics will be enhanced.
My questions relate to where the toolkit is going so that I don't waste time & duplicate effort.
1. Will the existing structure be changing much in the next few months? ( I don't want to have masses of code to change so some advice here would be useful )
2. Re new features: what functionality will be added in the near future ( to avoid duplication )
3. GAPI for Jornada 720: Do you expect to be able to include this? I'm willing to do anything I'm capable of to assist)
Note: I write big games in my spare time so it can take 6 to 9 months from start to finish.
Regards