by BrandG » Jul 6, 2002 @ 4:34pm
Actually, I found an even better way (at least, I THINK it's better).
I created a pixel shader based on the ir_shader that you guys were talking about in a previous thread. My pixel shader just takes the current light value, and ramps down all RGB values for each pixel. It's no real framerate hit, and gets great-looking results.
Thanks guys.