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Just starting, having trouble already...


Just starting, having trouble already...

Postby fzammetti » Jul 9, 2002 @ 10:15pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Kzinti » Jul 9, 2002 @ 10:25pm

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Aahh...

Postby fzammetti » Jul 9, 2002 @ 10:32pm

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Kzinti » Jul 9, 2002 @ 11:13pm

Actually they can be imported with any class name... Simply specify it to the LoadImage() function. "image" is only the default value...

ex:
LoadImage( display, IDR_IMAGE, "class" );
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Postby fzammetti » Jul 9, 2002 @ 11:16pm

Ah, that's cool!

Is there documentation of all the functions available with PocketFrog that I am not aware of?

Thanks again!
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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.RAW files

Postby Conan » Jul 10, 2002 @ 10:40am

What is Best in Life ?
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Postby fzammetti » Jul 10, 2002 @ 3:58pm

That plasma demo would be very helpful, where can I get that? Didn't see it on the PocketFrog site and a scan through this message board didn't turn it up...
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby fzammetti » Jul 10, 2002 @ 4:03pm

Ah, never mind, I just found it. (different search term)
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Revisited

Postby fzammetti » Dec 4, 2002 @ 10:29pm

I'm replying to this thread because I just encountered the issue again, and I tried the solution originally suggested, i.e., specifying the resource class when loading the images. It didn't seem to work. However, as soon as I reimported the images specifically as BMP's, all problems went away.

I'm just posting this in case anyone faces the same issue, maybe this will save you some time and headache. Of course, if anyone can solve the problem for me that would be great too. As it is I don't have a problem importing specifically as BMPs (I haven't had cause yet to try JPGs so I don't know if the same problem exists), the only reason it's an issue at all for me is simply or organization: if I'm doing a game with multiple screens, I like having each screen have it's own resource folder for images, but now it doesn't seem that I can since they all need to come in as the same resource class. Not a big deal in the end.
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