by fzammetti » Dec 4, 2002 @ 10:29pm
I'm replying to this thread because I just encountered the issue again, and I tried the solution originally suggested, i.e., specifying the resource class when loading the images. It didn't seem to work. However, as soon as I reimported the images specifically as BMP's, all problems went away.
I'm just posting this in case anyone faces the same issue, maybe this will save you some time and headache. Of course, if anyone can solve the problem for me that would be great too. As it is I don't have a problem importing specifically as BMPs (I haven't had cause yet to try JPGs so I don't know if the same problem exists), the only reason it's an issue at all for me is simply or organization: if I'm doing a game with multiple screens, I like having each screen have it's own resource folder for images, but now it doesn't seem that I can since they all need to come in as the same resource class. Not a big deal in the end.
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"