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Limiting frame rate


Limiting frame rate

Postby fzammetti » Sep 25, 2002 @ 4:18am

Is there a way to limit the FPS in PocketFrog? Or, perhaps there is a better way to handle things...

What I'm thinking is that on my stock Casio E-125, which I'm considering a "baseline" in terms of performance, if I'm getting 50 FPS on that ofr instance, I would expect more current devices to be considerably higher than that. I'd like my game to run on all devices at a constant frame rate using what the E-125 does full-tilt as the rate.

So, how's the best way to lock in a particular maximum frame rate? Thanks!
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Postby Kzinti » Sep 25, 2002 @ 6:49am

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Postby fzammetti » Sep 25, 2002 @ 3:47pm

That looks perfect, and is the line I was thinking along myself. I'll implement that and let you know how it goes. Perhaps this is a reasonable addition to the framework down the road? I understand what you mean about one method not working for everyone, and in many cases people may not want to use it anyway, but just a thought anyway.
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Postby Kzinti » Sep 25, 2002 @ 5:04pm

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Postby fzammetti » Sep 25, 2002 @ 5:24pm

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Postby Kzinti » Sep 25, 2002 @ 6:34pm

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Postby draklava » Sep 29, 2002 @ 7:35am

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Postby draklava » Sep 29, 2002 @ 6:21pm

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Postby Kzinti » Sep 29, 2002 @ 8:23pm

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Postby HTK » Dec 13, 2002 @ 4:52am

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Postby fzammetti » Dec 13, 2002 @ 6:22am

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Postby HTK » Dec 14, 2002 @ 5:20pm

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Postby fzammetti » Dec 14, 2002 @ 5:28pm

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Postby HTK » Dec 14, 2002 @ 7:49pm

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Postby adde » Dec 16, 2002 @ 6:42pm

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