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Limiting frame rate

PostPosted: Sep 25, 2002 @ 4:18am
by fzammetti
Is there a way to limit the FPS in PocketFrog? Or, perhaps there is a better way to handle things...

What I'm thinking is that on my stock Casio E-125, which I'm considering a "baseline" in terms of performance, if I'm getting 50 FPS on that ofr instance, I would expect more current devices to be considerably higher than that. I'd like my game to run on all devices at a constant frame rate using what the E-125 does full-tilt as the rate.

So, how's the best way to lock in a particular maximum frame rate? Thanks!

PostPosted: Sep 25, 2002 @ 6:49am
by Kzinti

PostPosted: Sep 25, 2002 @ 3:47pm
by fzammetti
That looks perfect, and is the line I was thinking along myself. I'll implement that and let you know how it goes. Perhaps this is a reasonable addition to the framework down the road? I understand what you mean about one method not working for everyone, and in many cases people may not want to use it anyway, but just a thought anyway.

PostPosted: Sep 25, 2002 @ 5:04pm
by Kzinti

PostPosted: Sep 25, 2002 @ 5:24pm
by fzammetti

PostPosted: Sep 25, 2002 @ 6:34pm
by Kzinti

PostPosted: Sep 29, 2002 @ 7:35am
by draklava

PostPosted: Sep 29, 2002 @ 6:21pm
by draklava

PostPosted: Sep 29, 2002 @ 8:23pm
by Kzinti

PostPosted: Dec 13, 2002 @ 4:52am
by HTK

PostPosted: Dec 13, 2002 @ 6:22am
by fzammetti

PostPosted: Dec 14, 2002 @ 5:20pm
by HTK

PostPosted: Dec 14, 2002 @ 5:28pm
by fzammetti

PostPosted: Dec 14, 2002 @ 7:49pm
by HTK

PostPosted: Dec 16, 2002 @ 6:42pm
by adde