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Unbelievebly slow performance on Siemens Mobic HPC

PostPosted: Oct 9, 2002 @ 2:46pm
by adde

PostPosted: Oct 9, 2002 @ 7:45pm
by Kzinti

Sprite demo performance plus J720 etc

PostPosted: Oct 9, 2002 @ 10:42pm
by Conan
Firstly I should point out that the background scrolling stuff in my sprite demo is really inefficient & is only there to support the sprites which in themselves are as fast as PF could make them without dropping classes for inline code. While I have a J710 I have not tried to improve the frame rate on my code however the existing PF demos run quite well though of course slower than PocketPC.

Re: coding on the device I have used PocketC in the past but it's not really a 'C' and recently I've tried various text editors to find a good code editor without success but having access to a new/small/light XP prof laptop makes it silly to try to code on the J710 but I still love the HPC format & won't part with my device.

Changing Window size helped a bit

PostPosted: Oct 10, 2002 @ 1:03am
by adde
Heh, wonder why I didn't try changing windowsize myself when I figured that the resolution had something to do with the poor performance.

Anyways. I've changed the resolution to 320x240 and the perfomance increased, but not enough. 16 fps is still a bit too slow. (although I have to confess it's a bit higher than I hoped for, having only 3 fps in fullscreen). Changing Orientation doesn't do anything.

Also, how do I change the windowsize in an easy way. (for future reference) Now I just changed the sourcecode in game.cpp but I recon there's got to be another way of doing this.

And can you create a whole new window from within a pocketFrog window? Say I have a fullscreen window for the 2D GUI, and then create a new for the 3D.

Maybe there is some sort of manual or documentation somewhere other than browsing through the source code.

PostPosted: Oct 10, 2002 @ 11:40pm
by Kzinti