Multiple windows in the same app.
Posted: Oct 15, 2002 @ 9:18pm
Before I put to much time and effort in to this, I thought I'd check with you guys first.
I'm working on a GUI on a HPC with res. 800x600. I want to have all the GUI stuff in the main window (fullscreen size) with a small menu and titlebar, and then a 3D visualization in a smaller overlayed window (shown if this option is selected from the menu or something)
Is this possible with PocketFrog, and if so, could someone give me a few pointers to help me on my way. I know C++ but I'm new to CE and Win32 programming.
I played around a bit with the WS_ styles and have converted the blit demo from fullscreen to a small window with a titlebar so it seems like the rest shouldn't be THAT tough. I figured I have to do something with ATL, but I'm not shure if PocketFrog and "standard" ATL mix (but why not, since PocketFrog utilizes ATL).
I'm working on a GUI on a HPC with res. 800x600. I want to have all the GUI stuff in the main window (fullscreen size) with a small menu and titlebar, and then a 3D visualization in a smaller overlayed window (shown if this option is selected from the menu or something)
Is this possible with PocketFrog, and if so, could someone give me a few pointers to help me on my way. I know C++ but I'm new to CE and Win32 programming.
I played around a bit with the WS_ styles and have converted the blit demo from fullscreen to a small window with a titlebar so it seems like the rest shouldn't be THAT tough. I figured I have to do something with ATL, but I'm not shure if PocketFrog and "standard" ATL mix (but why not, since PocketFrog utilizes ATL).