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Stretch and Zoom


Stretch and Zoom

Postby adde » Dec 16, 2002 @ 9:00pm

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Postby fzammetti » Dec 17, 2002 @ 7:20am

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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My thanks also

Postby Conan » Dec 17, 2002 @ 12:38pm

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Postby Kzinti » Dec 17, 2002 @ 9:02pm

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Postby adde » Dec 17, 2002 @ 9:27pm

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additional info on stretch

Postby Conan » Dec 30, 2002 @ 4:19pm

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additional info on stretch

Postby adde » Dec 30, 2002 @ 5:20pm

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thanks for the additional feedback

Postby Conan » Dec 30, 2002 @ 6:39pm

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Ok, I feel stupid...

Postby fzammetti » Jan 3, 2003 @ 6:52am

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Forget it..

Postby fzammetti » Jan 3, 2003 @ 7:00am

...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"
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Postby Guest » Jan 13, 2003 @ 7:15pm

Wow, this is some good stuff, and makes life easier, PocketFrog.

I intend to find some time (that's the real challenge for me, unfortunately), and make a sprite class that'll automatically build a lookup table at declaration of the sprite so that you can push an integer from 0 to 64 as the "Z" coordinate with 32 being the normal size/distance should a scaling flag be set (so the routine will draw to a destination rectangle on every frame).

It's actually pretty simple, I can't wait to get into this. I finally have to learn Windows programming...I'm certainly not too thrilled with eVB performance, my Pocket Circus game runs darned slow on some Pocket PC's.
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Postby Friggin Joe » Jan 13, 2003 @ 7:20pm

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