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Stretch and Zoom

PostPosted: Dec 16, 2002 @ 9:00pm
by adde

PostPosted: Dec 17, 2002 @ 7:20am
by fzammetti

My thanks also

PostPosted: Dec 17, 2002 @ 12:38pm
by Conan

PostPosted: Dec 17, 2002 @ 9:02pm
by Kzinti

PostPosted: Dec 17, 2002 @ 9:27pm
by adde

additional info on stretch

PostPosted: Dec 30, 2002 @ 4:19pm
by Conan

additional info on stretch

PostPosted: Dec 30, 2002 @ 5:20pm
by adde

thanks for the additional feedback

PostPosted: Dec 30, 2002 @ 6:39pm
by Conan

Ok, I feel stupid...

PostPosted: Jan 3, 2003 @ 6:52am
by fzammetti

Forget it..

PostPosted: Jan 3, 2003 @ 7:00am
by fzammetti

PostPosted: Jan 13, 2003 @ 7:15pm
by Guest
Wow, this is some good stuff, and makes life easier, PocketFrog.

I intend to find some time (that's the real challenge for me, unfortunately), and make a sprite class that'll automatically build a lookup table at declaration of the sprite so that you can push an integer from 0 to 64 as the "Z" coordinate with 32 being the normal size/distance should a scaling flag be set (so the routine will draw to a destination rectangle on every frame).

It's actually pretty simple, I can't wait to get into this. I finally have to learn Windows programming...I'm certainly not too thrilled with eVB performance, my Pocket Circus game runs darned slow on some Pocket PC's.

PostPosted: Jan 13, 2003 @ 7:20pm
by Friggin Joe