by fzammetti » Feb 12, 2003 @ 12:47am
Well, I've done no work to verify that's the point the click is heard, but I don't think there is anything else that could be causing it. I'll try and verify it tonight and let you know. I do hear the click when the blit sample is loading up too, but of course since my game is loading a lot more, it's more pronounced.
I look forward to the next release. I have to take into account the greater delay to start a sound playing now since a large part of what I'm doing is cut scenes where I'm trying to sync up lip movements. I'm not trying to get them perfect to begin with, the nature of the game is that it will actually look BETTER if they're not synced too perfectly, but after I put your fix in, my test scene of course has lip movements after the sound ends! Certainly not a big deal, and to be expected, but I have to take it into account none the less.
...and so I said to Mr. Gates: "$640 billion should be enough for anyone!"