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GapiDraw 3.5 dll for emulator


Postby Kiyote » Jan 21, 2005 @ 5:04pm

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Postby Johan » Jan 21, 2005 @ 5:15pm

Johan Sanneblad, M.Sc, Ph.D
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Postby Kiyote » Jan 21, 2005 @ 6:29pm

Thanks for the tips Johan. I'll look in to it and see if I can get it cleaned up. I'm inching ever closer to that first Beta release of the wrapper! :)

Also, perchance do you have any answers to my other questions in this thread? :oops:
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Postby Johan » Jan 22, 2005 @ 1:15am

Johan Sanneblad, M.Sc, Ph.D
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Postby Kiyote » Jan 22, 2005 @ 1:23am

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Postby Johan » Jan 22, 2005 @ 1:34am

Johan Sanneblad, M.Sc, Ph.D
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Postby Kiyote » Jan 26, 2005 @ 1:47am

Johan,

I have integrated the changes you made to return the ancestor class of the various objects. I am currently testing the ability to load a font surface and then create a font from it.

When I try to load my image with GapiBitmapFont.CreateSurface it throws an InvalidBitmap error. However, when I use a regular GapiSurface object and load it, it loads without any problems. Does the GapiBitmapFont object *require* the surface to be in bitmap format or something like that?

The file is available if anyone cares to look at it and point out what I'm doing wrong.
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Postby Kiyote » Jan 26, 2005 @ 7:25pm

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Postby Kiyote » Jan 27, 2005 @ 5:33pm

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Postby Kiyote » Feb 2, 2005 @ 10:24pm

Well, moving on from the font problem for now... I'm curious what the implications of GapiDisplay.SurfacesAreLost returning NOVIDEOHW are. Since the application opened just fine and everything seemed to be working until I got that result...what does it mean? My assumption is that this means there is no video hardware memory or something like that? i.e - Asking if surfaces are lost when there is no video memory to lose them from is a silly question to ask it? :)

[Edit: clarify my understanding]
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The Cross-platform Graphics SDK for Palms, Pocket PCs, Symbian Devices, and Stationary PCs.

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