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MFC GAPIDraw demo = 340 sprites achieved!


MFC GAPIDraw demo = 340 sprites achieved!

Postby Bunkai » Nov 18, 2006 @ 3:41pm

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Postby Johan » Nov 19, 2006 @ 6:51pm

There are many "tricks" used. :-) GapiDraw does not use the DirectDraw bltfast, if that is what you are asking.
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Postby Bunkai » Nov 19, 2006 @ 7:43pm

Hello Johan,

I was curious if GapiDraws BltFast() fast used to render all the sprites :-) The reason to that question was, whether such good performance can be achieved by using standard GapiDraws functions, of if there was anything special programmed to achieve maximum efficiency just for MFC example that is within GapiDraw downloaded code.

Thank you and have a nice day,
Rene.
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Postby Johan » Nov 20, 2006 @ 8:52am

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Postby Bunkai » Nov 20, 2006 @ 9:49am

And apparently, every sprite in that demo has collision detection implemented too.
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