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Mapdesign error


Mapdesign error

Postby vorbauer » May 21, 2002 @ 2:20pm

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Postby Malmer » May 21, 2002 @ 2:47pm

All your base are belong to us
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Postby suchiaruzu » May 21, 2002 @ 2:54pm

<div align="center">Image<br></div>
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Postby Malmer » May 21, 2002 @ 3:05pm

All your base are belong to us
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Postby vorbauer » May 21, 2002 @ 3:11pm

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Postby vorbauer » May 21, 2002 @ 3:17pm

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Postby vorbauer » May 21, 2002 @ 4:25pm

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Postby Malmer » May 21, 2002 @ 5:36pm

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Postby sponge » May 21, 2002 @ 8:27pm

My copy says loose in the left pane, but my maps still work right..
holy internets batman.
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Postby Malmer » May 21, 2002 @ 11:30pm

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Postby vorbauer » May 22, 2002 @ 8:38am

But when I set a unit to ATTACK, all units show ATTACK, and once I change any unit to DEFEND, all units show DEFEND.

Whats wrong ?
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Postby Malmer » May 22, 2002 @ 3:25pm

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Postby esw » May 22, 2002 @ 11:58pm

Shows how buggy my code is ;). I can't belive I was proud of it about six months ago... I am busy at work on the new version, though.

Another argmap bug is when you set a unit event to Loose: destroy it actually sets it to Win:destroy.
So when someone blows up your command center, you win :roll:

There is an easy fix, however: go to your argamp folder, go to \data\argentum\, open the unitevents.txt file, and change the last part of the second line to

"condition(LOSE,DESTROY)"

(I put loose by accident, then fixed it)
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Discuss Ionside's groundbreaking RTS title

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