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(Yet More) Mapping Problems/Questions


(Yet More) Mapping Problems/Questions

Postby sponge » Jun 2, 2002 @ 6:29am

holy internets batman.
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Postby esw » Jun 3, 2002 @ 12:17am

Take a look at your map's data.txt file. Look under the ENEMYAIBEGIN section, and look for the unittypes entries.
From what you said it should look like this:

unittypes(0,R2VEHICLE3)
unittypes(1,R2SOLDIER2)
unittypes(2,R2SOLDIER2)
unittypes(3,R2SOLDIER2)
unittypes(4,R2SOLDIER2)
unittypes(5,R2SOLDIER2)
unittypes(6,R2VEHICLE2)
unittypes(7,R2VEHICLE2)
unittypes(8,R2VEHICLE1)
unittypes(9,R2VEHICLE1)

If it doesn't look like that, it is my fault (argmap's fault). In that case, copy the text above and paste it over what is there. If it looks exactally like that then it is Argentum's fault, or else Argentum doesn't behave how you expected.

Anyway, work continues on the new map editor. It is going to be nice :)
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Postby sponge » Jun 4, 2002 @ 9:53pm

Got the first map working good finally! Thanks.

But the real reason I posted this, now having AI problems in the 2nd map. It's a defend the base for 10 minutes maps, and the AI won't attack until there's 2 minutes left, and doesn't attack with much. Here's the AI section from the data.txt

ENEMYAIBEGIN
commandentity(R1COMMANDCENTER)
gatheringentity(R2GATHERER)
buildfrequency(185)
gatheringunits(8)
attackforces(8)
unittypes(0,R1SOLDIER2)
unittypes(1,R1SOLDIER2)
unittypes(2,R1SOLDIER2)
unittypes(3,R1SOLDIER2)
unittypes(4,R1SOLDIER2)
unittypes(5,R1VEHICLE1)
unittypes(6,R1VEHICLE1)
unittypes(7,R1VEHICLE2)
unittypes(8,R2VEHICLE3)
unittypes(9,R1VEHICLE2)
ENEMYAIEND

I switched 9 to be what it is now, from LOBIC, and when he attacked, it was one or two big tanks, and a bunch of LOBICs. I only had to build 4-5 rocket soliders in all to win. Any suggestions?

(BTW, for those who are wondering, this is the 2nd map of my campaign.. all terrains are done and ready to be used in ArgMap)
holy internets batman.
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Postby esw » Jun 4, 2002 @ 11:43pm

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Postby sponge » Jun 5, 2002 @ 1:11am

holy internets batman.
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Postby trauts » Jun 5, 2002 @ 2:46am

The first test of my first map resulted in the computer building 30 or so Lobics then sending them to my base to get in the way :lol: it was funny how they kept crashing into each other :-D
"Somehow, the Lupeez managed to create a spaceship out of a styrofoam coffee cup, and a bag of bean burritos..."
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